---
name: iourbanterror-server
version: 4.1.1.s2318,1
origin: games/iourbanterror-server
comment: Quake 3 engine modified for Urban Terror (based on ioquake3)
arch: freebsd:9:x86:64
www: http://www.urbanterror.info/
maintainer: kamikaze@bsdforen.de
prefix: /usr/local
licenselogic: single
flatsize: 898016
desc: "Urban Terror is a realism based total conversion mod for Quake III Arena which\nno
  longer requires this game to be played. It only uses its engine, which is\nopen
  sourced through the GPL and may be distributed freely. Urban Terror plays\nin about
  the same setting as Counter Strike, but is less focused on realism\nand plays much
  faster, which among other things, is caused by the ability to\nstrafe jump, which
  combined with wall jumping can lead to very quick movement\nand nice jumps. Urban
  Terror has 7 game modes, 25 maps and 15 weapons.\n\nThis port installs a modified
  ioquake3 engine for Urban Terror called\nioUrbanTerror, and depends on the data,
  resulting in a playable game.\n\nWWW:\thttp://www.urbanterror.info/\n"
deps:
  urbanterror-data: {origin: games/urbanterror-data, version: 4.1.1}
categories: [games]
files:
  /usr/local/bin/ioUrTded: 91513fef34af93cbbc52b0228832f22a0b35f281881c5af62b591322c20e75f4
scripts: {}
message: "==============================================================================\n\nNote,
  that the port was switched over to use the original ioquake project\nsource code
  instead of code provided by the UrbanTerror project. The\nUrbanTerror project is
  switching to a closed source licensing model:\n\thttp://www.urbanterror.info/news/texts/285/\n\nShould
  the game have trouble meeting com_maxfps, set com_busywait 1 to restore\nthe old
  behaviour.\n\n==============================================================================\n"
