---
name: acm
version: 5.0_2
origin: games/acm
comment: A flight simulator for X11
arch: freebsd:9:x86:64
www: http://www.websimulations.com/
maintainer: ports@FreeBSD.org
prefix: /usr/local
licenselogic: single
licenses:
- GPLv2
flatsize: 902374
desc: |
  ACM is a LAN-oriented, multiplayer aerial combat simulation.  My main design
  objective was to provide source code that could be easily compiled and
  executed on a wide variety of platforms.  To that end, acm is written entirely
  in C, exploiting the programming features of Unix, X11, and the BSD socket
  interface.

  Players engage in air to air combat against one another using heat seeking
  missiles and cannons.

  ACM is implemented as two programs.  The first, named "acm", is a small
  program that, when invoked, starts a flight session on a given workstation.
  The second component, named "acms", is a server process that manages the
  multiplayer environment.  It also manages the flight simulation and
  display management that is required.  Most players will prefer to run the
  acms process on a back-end server system on their local area network.  Players
  at client workstations can then invoke the acm program to begin play.

  WWW: http://www.websimulations.com/
deps:
  xproto: {origin: x11/xproto, version: 7.0.24}
  libxcb: {origin: x11/libxcb, version: 1.9.1}
  libXdmcp: {origin: x11/libXdmcp, version: 1.1.1}
  libXau: {origin: x11/libXau, version: 1.0.8}
  libX11: {origin: x11/libX11, version: '1.6.1,1'}
  kbproto: {origin: x11/kbproto, version: 1.0.6}
  libxml2: {origin: textproc/libxml2, version: 2.8.0_2}
  pkgconf: {origin: devel/pkgconf, version: 0.9.2_1}
  libpthread-stubs: {origin: devel/libpthread-stubs, version: 0.3_3}
  libiconv: {origin: converters/libiconv, version: 1.14_1}
categories:
- games
shlibs_required:
- libX11.so.6
