1#ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H
2#define COIN_SOTEXTUREMATRIXTRANSFORM_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFMatrix.h>
30class COIN_DLL_API SoTextureMatrixTransform :
public SoNode {
31 typedef SoNode inherited;
33 SO_NODE_HEADER(SoTextureMatrixTransform);
36 static void initClass(
void);
37 SoTextureMatrixTransform(
void);
41 virtual void doAction(SoAction * action);
42 virtual void callback(SoCallbackAction * action);
43 virtual void GLRender(SoGLRenderAction * action);
44 virtual void getMatrix(SoGetMatrixAction * action);
45 virtual void pick(SoPickAction * action);
48 virtual ~SoTextureMatrixTransform();
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void doAction(SoAction *action)
Definition SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:974
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1001
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:904
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