liblcf
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ldb_battlecommands.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read BattleCommands.
20
21template <>
22char const* const Struct<rpg::BattleCommands>::name = "BattleCommands";
23static TypedField<rpg::BattleCommands, int32_t> static_placement(
24 &rpg::BattleCommands::placement,
25 LDB_Reader::ChunkBattleCommands::placement,
26 "placement",
27 0,
28 0
29);
30static TypedField<rpg::BattleCommands, bool> static_death_handler_unused(
31 &rpg::BattleCommands::death_handler_unused,
32 LDB_Reader::ChunkBattleCommands::death_handler_unused,
33 "death_handler_unused",
34 0,
35 1
36);
38 &rpg::BattleCommands::row,
39 LDB_Reader::ChunkBattleCommands::row,
40 "row",
41 0,
42 0
43);
44static TypedField<rpg::BattleCommands, int32_t> static_battle_type(
45 &rpg::BattleCommands::battle_type,
46 LDB_Reader::ChunkBattleCommands::battle_type,
47 "battle_type",
48 0,
49 0
50);
51static TypedField<rpg::BattleCommands, bool> static_unused_display_normal_parameters(
52 &rpg::BattleCommands::unused_display_normal_parameters,
53 LDB_Reader::ChunkBattleCommands::unused_display_normal_parameters,
54 "unused_display_normal_parameters",
55 0,
56 0
57);
59 &rpg::BattleCommands::commands,
60 LDB_Reader::ChunkBattleCommands::commands,
61 "commands",
62 1,
63 0
64);
65static TypedField<rpg::BattleCommands, bool> static_death_handler(
66 &rpg::BattleCommands::death_handler,
67 LDB_Reader::ChunkBattleCommands::death_handler,
68 "death_handler",
69 0,
70 1
71);
72static TypedField<rpg::BattleCommands, int32_t> static_death_event(
73 &rpg::BattleCommands::death_event,
74 LDB_Reader::ChunkBattleCommands::death_event,
75 "death_event",
76 0,
77 0
78);
79static TypedField<rpg::BattleCommands, int32_t> static_window_size(
80 &rpg::BattleCommands::window_size,
81 LDB_Reader::ChunkBattleCommands::window_size,
82 "window_size",
83 0,
84 0
85);
86static TypedField<rpg::BattleCommands, int32_t> static_transparency(
87 &rpg::BattleCommands::transparency,
88 LDB_Reader::ChunkBattleCommands::transparency,
89 "transparency",
90 0,
91 0
92);
93static TypedField<rpg::BattleCommands, bool> static_death_teleport(
94 &rpg::BattleCommands::death_teleport,
95 LDB_Reader::ChunkBattleCommands::death_teleport,
96 "death_teleport",
97 0,
98 0
99);
100static TypedField<rpg::BattleCommands, int32_t> static_death_teleport_id(
101 &rpg::BattleCommands::death_teleport_id,
102 LDB_Reader::ChunkBattleCommands::death_teleport_id,
103 "death_teleport_id",
104 0,
105 0
106);
107static TypedField<rpg::BattleCommands, int32_t> static_death_teleport_x(
108 &rpg::BattleCommands::death_teleport_x,
109 LDB_Reader::ChunkBattleCommands::death_teleport_x,
110 "death_teleport_x",
111 0,
112 0
113);
114static TypedField<rpg::BattleCommands, int32_t> static_death_teleport_y(
115 &rpg::BattleCommands::death_teleport_y,
116 LDB_Reader::ChunkBattleCommands::death_teleport_y,
117 "death_teleport_y",
118 0,
119 0
120);
121static TypedField<rpg::BattleCommands, int32_t> static_death_teleport_face(
122 &rpg::BattleCommands::death_teleport_face,
123 LDB_Reader::ChunkBattleCommands::death_teleport_face,
124 "death_teleport_face",
125 0,
126 0
127);
128static TypedField<rpg::BattleCommands, int32_t> static_easyrpg_default_atb_mode(
129 &rpg::BattleCommands::easyrpg_default_atb_mode,
130 LDB_Reader::ChunkBattleCommands::easyrpg_default_atb_mode,
131 "easyrpg_default_atb_mode",
132 0,
133 1
134);
135static TypedField<rpg::BattleCommands, bool> static_easyrpg_enable_battle_row_command(
136 &rpg::BattleCommands::easyrpg_enable_battle_row_command,
137 LDB_Reader::ChunkBattleCommands::easyrpg_enable_battle_row_command,
138 "easyrpg_enable_battle_row_command",
139 0,
140 1
141);
142static TypedField<rpg::BattleCommands, bool> static_easyrpg_sequential_order(
143 &rpg::BattleCommands::easyrpg_sequential_order,
144 LDB_Reader::ChunkBattleCommands::easyrpg_sequential_order,
145 "easyrpg_sequential_order",
146 0,
147 1
148);
149
150
151template <>
153 &static_placement,
154 &static_death_handler_unused,
155 &static_row,
156 &static_battle_type,
157 &static_unused_display_normal_parameters,
158 &static_commands,
159 &static_death_handler,
160 &static_death_event,
161 &static_window_size,
162 &static_transparency,
163 &static_death_teleport,
164 &static_death_teleport_id,
165 &static_death_teleport_x,
166 &static_death_teleport_y,
167 &static_death_teleport_face,
168 &static_easyrpg_default_atb_mode,
169 &static_easyrpg_enable_battle_row_command,
170 &static_easyrpg_sequential_order,
171 NULL
172};
173
174template class Struct<rpg::BattleCommands>;
175
176} //namespace lcf
Definition: dbarray.cpp:13