LIBINT
2.6.0
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builds (a 0|c0)^(m) src0 = (a-10|c0)^(m) // ignored if unit_b is true src1 = (a-10|c0)^(m+1) src2 = (a-20|c0)^(m) src3 = (a-20|c0)^(m+1) src4 = (a-10|c-10)^(m+1) More...
#include <OSVRR_xs_xs.h>
Static Public Member Functions | |
static void | compute (const Libint_t *inteval, LIBINT2_REALTYPE *target, const LIBINT2_REALTYPE *src0, const LIBINT2_REALTYPE *src1, const LIBINT2_REALTYPE *src2, const LIBINT2_REALTYPE *src3, const LIBINT2_REALTYPE *src4) |
builds (a 0|c0)^(m) src0 = (a-10|c0)^(m) // ignored if unit_b is true src1 = (a-10|c0)^(m+1) src2 = (a-20|c0)^(m) src3 = (a-20|c0)^(m+1) src4 = (a-10|c-10)^(m+1)
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inlinestatic |
Number of flops = ???