liblcf
rpg_animationcelldata.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/animationcelldata.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const AnimationCellData& obj) {
19  os << "AnimationCellData{";
20  os << "valid="<< obj.valid;
21  os << ", cell_id="<< obj.cell_id;
22  os << ", x="<< obj.x;
23  os << ", y="<< obj.y;
24  os << ", zoom="<< obj.zoom;
25  os << ", tone_red="<< obj.tone_red;
26  os << ", tone_green="<< obj.tone_green;
27  os << ", tone_blue="<< obj.tone_blue;
28  os << ", tone_gray="<< obj.tone_gray;
29  os << ", transparency="<< obj.transparency;
30  os << "}";
31  return os;
32 }
33 
34 } // namespace rpg
35 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13