13 #include "lcf/rpg/trooppagecondition.h"
18 std::ostream&
operator<<(std::ostream& os,
const TroopPageCondition::Flags& obj) {
19 for (
size_t i = 0; i < obj.flags.size(); ++i) {
20 os << (i == 0 ?
"[" :
", ") << obj.flags[i];
26 std::ostream&
operator<<(std::ostream& os,
const TroopPageCondition& obj) {
27 os <<
"TroopPageCondition{";
28 os <<
"flags="<< obj.flags;
29 os <<
", switch_a_id="<< obj.switch_a_id;
30 os <<
", switch_b_id="<< obj.switch_b_id;
31 os <<
", variable_id="<< obj.variable_id;
32 os <<
", variable_value="<< obj.variable_value;
33 os <<
", turn_a="<< obj.turn_a;
34 os <<
", turn_b="<< obj.turn_b;
35 os <<
", fatigue_min="<< obj.fatigue_min;
36 os <<
", fatigue_max="<< obj.fatigue_max;
37 os <<
", enemy_id="<< obj.enemy_id;
38 os <<
", enemy_hp_min="<< obj.enemy_hp_min;
39 os <<
", enemy_hp_max="<< obj.enemy_hp_max;
40 os <<
", actor_id="<< obj.actor_id;
41 os <<
", actor_hp_min="<< obj.actor_hp_min;
42 os <<
", actor_hp_max="<< obj.actor_hp_max;
43 os <<
", turn_enemy_id="<< obj.turn_enemy_id;
44 os <<
", turn_enemy_a="<< obj.turn_enemy_a;
45 os <<
", turn_enemy_b="<< obj.turn_enemy_b;
46 os <<
", turn_actor_id="<< obj.turn_actor_id;
47 os <<
", turn_actor_a="<< obj.turn_actor_a;
48 os <<
", turn_actor_b="<< obj.turn_actor_b;
49 os <<
", command_actor_id="<< obj.command_actor_id;
50 os <<
", command_id="<< obj.command_id;
std::ostream & operator<<(std::ostream &os, const Actor &obj)