liblcf
rpg_trooppagecondition.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/trooppagecondition.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const TroopPageCondition::Flags& obj) {
19  for (size_t i = 0; i < obj.flags.size(); ++i) {
20  os << (i == 0 ? "[" : ", ") << obj.flags[i];
21  }
22  os << "]";
23  return os;
24 }
25 
26 std::ostream& operator<<(std::ostream& os, const TroopPageCondition& obj) {
27  os << "TroopPageCondition{";
28  os << "flags="<< obj.flags;
29  os << ", switch_a_id="<< obj.switch_a_id;
30  os << ", switch_b_id="<< obj.switch_b_id;
31  os << ", variable_id="<< obj.variable_id;
32  os << ", variable_value="<< obj.variable_value;
33  os << ", turn_a="<< obj.turn_a;
34  os << ", turn_b="<< obj.turn_b;
35  os << ", fatigue_min="<< obj.fatigue_min;
36  os << ", fatigue_max="<< obj.fatigue_max;
37  os << ", enemy_id="<< obj.enemy_id;
38  os << ", enemy_hp_min="<< obj.enemy_hp_min;
39  os << ", enemy_hp_max="<< obj.enemy_hp_max;
40  os << ", actor_id="<< obj.actor_id;
41  os << ", actor_hp_min="<< obj.actor_hp_min;
42  os << ", actor_hp_max="<< obj.actor_hp_max;
43  os << ", turn_enemy_id="<< obj.turn_enemy_id;
44  os << ", turn_enemy_a="<< obj.turn_enemy_a;
45  os << ", turn_enemy_b="<< obj.turn_enemy_b;
46  os << ", turn_actor_id="<< obj.turn_actor_id;
47  os << ", turn_actor_a="<< obj.turn_actor_a;
48  os << ", turn_actor_b="<< obj.turn_actor_b;
49  os << ", command_actor_id="<< obj.command_actor_id;
50  os << ", command_id="<< obj.command_id;
51  os << "}";
52  return os;
53 }
54 
55 } // namespace rpg
56 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13