13 #include "lcf/rpg/trooppage.h"
18 std::ostream&
operator<<(std::ostream& os,
const TroopPage& obj) {
20 os <<
"condition="<< obj.condition;
21 os <<
", event_commands=";
22 for (
size_t i = 0; i < obj.event_commands.size(); ++i) {
23 os << (i == 0 ?
"[" :
", ") << obj.event_commands[i];
std::ostream & operator<<(std::ostream &os, const Actor &obj)