VTK  9.1.0
vtkInteractorStyle3D.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkInteractorStyle3D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
51 #ifndef vtkInteractorStyle3D_h
52 #define vtkInteractorStyle3D_h
53 
54 #include "vtkInteractorStyle.h"
55 #include "vtkNew.h" // ivars
56 #include "vtkRenderingCoreModule.h" // For export macro
57 
59 class vtkCamera;
60 class vtkProp3D;
61 class vtkMatrix3x3;
62 class vtkMatrix4x4;
63 class vtkTimerLog;
64 class vtkTransform;
65 
66 class VTKRENDERINGCORE_EXPORT vtkInteractorStyle3D : public vtkInteractorStyle
67 {
68 public:
71  void PrintSelf(ostream& os, vtkIndent indent) override;
72 
73  // This method handles updating the prop based on changes in the devices
74  // pose. We use rotate as the state to mean adjusting-the-actor-pose
75  // if last world event position \p lwpos and orientation \p lwori are defined
76  // then this function do not use the Interactor3D to get the last world event position
77  // and orientation. This is useful when one needs to pass custom world event data.
78  virtual void PositionProp(vtkEventData*, double* lwpos = nullptr, double* lwori = nullptr);
79 
80  // This method handles updating the camera based on changes in the devices
81  // pose. We use Dolly as the state to mean moving the camera forward
82  virtual void Dolly3D(vtkEventData*);
83 
85 
90  vtkSetMacro(DollyPhysicalSpeed, double);
91  vtkGetMacro(DollyPhysicalSpeed, double);
93 
99  virtual void SetScale(vtkCamera* cam, double newScale);
100 
102 
106  vtkGetObjectMacro(InteractionPicker, vtkAbstractPropPicker);
108 
109 protected:
112 
113  void FindPickedActor(double pos[3], double orient[4]);
114 
116  vtkProp3D* prop3D, double* boxCenter, int NumRotation, double** rotate, double* scale);
117 
122 
124  double AppliedTranslation[3];
125 
128  double LastTrackPadPosition[2];
129 
130 private:
132  void operator=(const vtkInteractorStyle3D&) = delete;
133 };
134 
135 #endif
abstract API for pickers that can pick an instance of vtkProp
a virtual camera for 3D rendering
Definition: vtkCamera.h:46
a simple class to control print indentation
Definition: vtkIndent.h:34
extends interaction to support 3D input
vtkTransform * TempTransform
Get/Set the interaction picker.
virtual void Dolly3D(vtkEventData *)
double DollyPhysicalSpeed
Get/Set the interaction picker.
vtkAbstractPropPicker * InteractionPicker
Get/Set the interaction picker.
virtual void SetScale(vtkCamera *cam, double newScale)
Set the scaling factor from world to physical space.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkInteractorStyle3D * New()
void SetInteractionPicker(vtkAbstractPropPicker *prop)
Get/Set the interaction picker.
~vtkInteractorStyle3D() override
Get/Set the interaction picker.
vtkMatrix3x3 * TempMatrix3
Get/Set the interaction picker.
vtkNew< vtkTimerLog > LastDolly3DEventTime
Get/Set the interaction picker.
virtual void PositionProp(vtkEventData *, double *lwpos=nullptr, double *lwori=nullptr)
vtkInteractorStyle3D()
Get/Set the interaction picker.
vtkProp3D * InteractionProp
Get/Set the interaction picker.
void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter, int NumRotation, double **rotate, double *scale)
Get/Set the interaction picker.
vtkMatrix4x4 * TempMatrix4
Get/Set the interaction picker.
void FindPickedActor(double pos[3], double orient[4])
Get/Set the interaction picker.
provide event-driven interface to the rendering window (defines trackball mode)
represent and manipulate 3x3 transformation matrices
Definition: vtkMatrix3x3.h:34
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:36
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:44
Timer support and logging.
Definition: vtkTimerLog.h:90
describes linear transformations via a 4x4 matrix
Definition: vtkTransform.h:55
@ scale
Definition: vtkX3D.h:235