45 #ifndef COMMONCPP_OBJECT_H_
46 #define COMMONCPP_OBJECT_H_
48 #ifndef COMMONCPP_CONFIG_H_
49 #include <commoncpp/config.h>
155 inline void *operator*()
const {
159 void *getObject(
void)
const;
161 operator bool()
const;
163 bool operator!()
const;
246 nextObject = prevObject = NULL;
251 virtual void enterLock(
void);
253 virtual void leaveLock(
void);
524 return (
void*)thisObject;
547 return this->operator++();
556 return thisObject == theIndex.thisObject;
559 bool operator!=(
const MapIndex& theIndex)
const {
560 return !(*
this == theIndex);
570 return thisObject == theObject;
573 bool operator!=(
const MapObject* theObject)
const {
574 return !(*
this == theObject);
595 const char *idObject;
A reference countable object.
virtual void * getObject(void)=0
The actual object being managed can be returned by this method as a void and then recast to the actua...
virtual ~RefObject()
The destructor is called when the reference count returns to zero.
RefObject()
The constructor simply initializes the count.
Pointer to reference counted objects.
virtual void enterLock(void)
Patch point for mutex in derived class.
RefPointer()
Create an unattached pointer.
RefPointer(RefObject *obj)
Create a pointer attached to a reference counted object.
RefPointer(const RefPointer &ptr)
A copy constructor.
virtual void leaveLock(void)
Patch point for a mutex in derived class.
void detach(void)
Detach current object, for example, when changing pointer.
Self managed single linked list object chain.
virtual void insert(LinkedSingle &obj)
Insert object into chain.
virtual LinkedSingle * getFirst(void)
Get first linked object in list.
LinkedSingle * getNext(void)
Get next object, for convenience.
virtual LinkedSingle * getLast(void)
Gets the last object in the list.
Self managed double linked list object chain.
virtual LinkedDouble * getFirst(void)
Get first linked object in list.
InsertMode
Requested in overloaded insert() method to indicate how to insert data into list.
@ modeAtLast
insert at last position in list pointed by current object
@ modeBefore
insert in list before current object
@ modeAtFirst
insert at first position in list pointed by current object
virtual LinkedDouble * getLast(void)
Gets the last object in the list.
LinkedDouble * getPrev(void)
Get prev object in the list.
virtual void insert(LinkedDouble &obj, InsertMode position=modeAtLast)
Insert object into chain at given pos, as indicated by InsertMode; If no pos is given,...
virtual void detach(void)
Remove object from chain.
virtual LinkedDouble * getInsert(void)
Virtual to get the insert point to use when adding new members.
LinkedDouble * getNext(void)
Get next object, for convenience.
A map table allows for entities to be mapped (hash index) onto it.
virtual unsigned getIndex(const char *id)
Get index value from id string.
void * getObject(const char *id)
Lookup an object by id key.
void addObject(MapObject &obj)
Map an object to our table.
virtual ~MapTable()
Destroy the table, calls cleanup.
MapTable & operator+=(MapObject &obj)
An operator to map an object to the table.
MapTable(unsigned size)
Create a map table with a specified number of slots.
void * getFirst()
Get the first element into table, it is returned as void * for easy re-cast.
unsigned getSize(void)
Return the number of object stored in this table.
void * getLast()
Get the last element into table, it is returned as void * for easy re-cast.
unsigned getRange(void)
Return range of this table.
void * getEnd()
Get table's end, useful for cycle control; it is returned as void * for easy re-cast.
void addFree(MapObject *obj)
Add an object to the managed free list.
virtual MapTable & operator-=(MapObject &obj)
This operator is virtual in case it must also add the object to a managed free list.
void * getFree(void)
Get next object from managed free list.
The MapIndex allows linear access into a MapTable, that otherwise could have its elements being retri...
bool operator==(const MapObject *theObject) const
Comparison operator, between the MapIndex and a MapObject, useful to avoid casts for sake of clearnes...
MapIndex & operator=(MapObject *theObject)
Assignment operator to avoid implicit cast.
MapIndex(const MapIndex &theIndex)
Creates a copy of a given map index.
MapIndex & operator++()
Prefix increment operator, to be used in loops and such.
void * operator*() const
Dereference operator: the pointed object it is returned as void * for easy re-cast.
MapIndex()
Creates an empty map index (pointing to nothing).
bool operator==(const MapIndex &theIndex) const
Comparison operator, between two MapIndex's.
MapIndex(MapObject *theObject)
Creates a map index pointing to a specific map object.
MapIndex operator++(int)
Postfix increment operator, to be used in loops and such.
The MapObject is a base class which can be used to make a derived class operate on a MapTable.
void detach(void)
Remove the object from it's current table.
MapObject(const char *id)
Save id, mark as not using any table.