OpenSceneGraph  3.6.5
osgShadow::MinimalShadowMap::ViewData Member List

This is the complete list of members for osgShadow::MinimalShadowMap::ViewData, including all inherited members.

_baseTextureUnitPtrosgShadow::StandardShadowMap::ViewData
_clampedProjectionosgShadow::MinimalShadowMap::ViewData
_cvosgShadow::ViewDependentShadowTechnique::ViewData
_dirtyosgShadow::ViewDependentShadowTechnique::ViewData
_frameShadowCastingCameraPassesosgShadow::MinimalShadowMap::ViewData
_lightPtrosgShadow::StandardShadowMap::ViewData
_maxFarPlanePtrosgShadow::MinimalShadowMap::ViewData
_minLightMarginPtrosgShadow::MinimalShadowMap::ViewData
_modellingSpaceToWorldPtrosgShadow::MinimalShadowMap::ViewData
_mutexosgShadow::ViewDependentShadowTechnique::ViewData
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
_sceneReceivingShadowPolytopeosgShadow::MinimalShadowMap::ViewData
_sceneReceivingShadowPolytopePointsosgShadow::MinimalShadowMap::ViewData
_shadowTextureUnitPtrosgShadow::StandardShadowMap::ViewData
_stosgShadow::ViewDependentShadowTechnique::ViewData
_statesetosgShadow::StandardShadowMap::ViewData
_texgenosgShadow::StandardShadowMap::ViewData
addObserver(Observer *observer) constosg::Referenced
addShadowReceivingTexGen()osgShadow::StandardShadowMap::ViewDatavirtual
aimShadowCastingCamera(const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))osgShadow::MinimalShadowMap::ViewDatavirtual
aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))osgShadow::MinimalShadowMap::ViewDatavirtual
clampProjection(osg::Matrixd &projection, float n=0, float f=FLT_MAX)osgShadow::MinimalShadowMap::ViewDatastatic
className() constosgShadow::ViewDependentShadowTechnique::ViewDatainlinevirtual
computeScenePolytopeBounds()osgShadow::MinimalShadowMap::ViewData
computeScenePolytopeBounds(const osg::Matrix &m)osgShadow::MinimalShadowMap::ViewData
computeShadowReceivingCoarseBounds()osgShadow::MinimalShadowMap::ViewDatavirtual
cull()osgShadow::StandardShadowMap::ViewDatavirtual
cullShadowCastingScene()osgShadow::StandardShadowMap::ViewDatavirtual
cullShadowReceivingScene()osgShadow::MinimalShadowMap::ViewDatavirtual
cutScenePolytope(const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1))osgShadow::MinimalShadowMap::ViewData
deleteUsingDeleteHandler() constosg::Referencedprotected
dirty(bool flag)osgShadow::ViewDependentShadowTechnique::ViewDatavirtual
extendProjection(osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin)osgShadow::MinimalShadowMap::ViewDatastatic
frameShadowCastingCamera(const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1)osgShadow::MinimalShadowMap::ViewDatavirtual
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getObserverSet() constosg::Referencedinline
getOrCreateObserverSet() constosg::Referenced
getRefMutex() constosg::Referencedinline
getThreadSafeRefUnref() constosg::Referencedinline
init(ThisClass *st, osgUtil::CullVisitor *cv)osgShadow::MinimalShadowMap::ViewDatavirtual
osgShadow::ViewDependentShadowTechnique::ViewData::init(ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)osgShadow::ViewDependentShadowTechnique::ViewDatavirtual
operator=(const Referenced &)osg::Referencedinline
ref() constosg::Referencedinline
referenceCount() constosg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) constosgShadow::StandardShadowMap::ViewDatavirtual
removeObserver(Observer *observer) constosg::Referenced
resizeGLObjectBuffers(unsigned int maxSize)osgShadow::StandardShadowMap::ViewDatavirtual
selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)osgShadow::StandardShadowMap::ViewDatavirtual
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeRefUnref(bool)osg::Referencedinlinevirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) constosg::Referencedprotected
trimProjection(osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32))osgShadow::MinimalShadowMap::ViewDatastatic
unref() constosg::Referencedinline
unref_nodelete() constosg::Referenced
ViewData()osgShadow::ViewDependentShadowTechnique::ViewDatainline
~Referenced()osg::Referencedprotectedvirtual

osg logo
Generated at Thu Feb 24 2022 00:00:00 for the OpenSceneGraph by doxygen 1.9.1.