1 #ifndef COIN_SBCYLINDERPLANEPROJECTOR_H
2 #define COIN_SBCYLINDERPLANEPROJECTOR_H
27 #include <Inventor/projectors/SbCylinderSectionProjector.h>
34 const SbBool orienttoeye = TRUE);
36 const float edgetol = 0.9f,
37 const SbBool orienttoeye = TRUE);
46 const SbVec3f & point2,
const SbBool tol2);
The SbCylinderPlaneProjector class projects 2D points to a half-cylinder and a plane.
Definition: SbCylinderPlaneProjector.h:29
The SbCylinderSectionProjector projects 2D points to a sliced cylinder.
Definition: SbCylinderSectionProjector.h:31
virtual SbVec3f project(const SbVec2f &point)
Definition: SbCylinderSectionProjector.cpp:100
virtual SbProjector * copy(void) const
Definition: SbCylinderSectionProjector.cpp:93
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbCylinderSectionProjector.cpp:134
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:32
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40