1 #ifndef COIN_SOINDEXEDFACESET_H
2 #define COIN_SOINDEXEDFACESET_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoIndexedShape.h>
30 #ifndef SO_END_FACE_INDEX
31 #define SO_END_FACE_INDEX (-1)
34 class SoIndexedFaceSetP;
42 static void initClass(
void);
49 SoNormalBundle * bundle);
51 SoNormalCache * cache);
68 SbBool useConvexCache(
SoAction * action,
70 const int32_t * nindices,
71 const SbBool normalsfromcache);
72 Binding findMaterialBinding(
SoState *
const state)
const;
73 Binding findNormalBinding(
SoState *
const state)
const;
76 SoIndexedFaceSetP * pimpl;
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition: SoIndexedFaceSet.h:36
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition: SoIndexedShape.h:34
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void generatePrimitives(SoAction *action)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
virtual void notify(SoNotList *nl)
Definition: SoVertexShape.cpp:128