Bump(boost::shared_ptr< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | lux::Material | [static] |
child1 | lux::Material | |
child2 | lux::Material | |
CreateMaterial(const Transform &xform, const TextureParams &mp) | lux::Null | [static] |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, float u) const | lux::Null | [virtual] |
Null() | lux::Null | [inline] |
SetChild1(boost::shared_ptr< Material > x) | lux::Material | [inline] |
SetChild2(boost::shared_ptr< Material > x) | lux::Material | [inline] |
~Material() | lux::Material | [virtual] |