lux::GridAccel Member List

This is the complete list of members for lux::GridAccel, including all inherited members.

boundslux::GridAccel [private]
CanIntersect() const lux::GridAccel [inline, virtual]
CreateAccelerator(const vector< Primitive * > &prims, const ParamSet &ps)lux::GridAccel [static]
curMailboxIdlux::GridAccel [private, static]
FullyRefine(vector< Primitive * > &refined) const lux::Primitive
GetAreaLight() const lux::Aggregate [virtual]
GetBSDF(const DifferentialGeometry &dg, const Transform &, float u) const lux::Aggregate [virtual]
GridAccel(const vector< Primitive * > &p, bool forRefined, bool refineImmediately)lux::GridAccel
gridForRefinedlux::GridAccel [private]
Intersect(const Ray &ray, Intersection *isect) const lux::GridAccel [virtual]
IntersectP(const Ray &ray) const lux::GridAccel [virtual]
InvWidthlux::GridAccel [private]
mailboxeslux::GridAccel [private]
nMailboxeslux::GridAccel [private]
NVoxelslux::GridAccel [private]
Offset(int x, int y, int z) const lux::GridAccel [inline, private]
PosToVoxel(const Point &P, int axis) const lux::GridAccel [inline, private]
Refine(vector< Primitive * > &refined) const lux::Primitive [virtual]
voxelArenalux::GridAccel [private]
voxelslux::GridAccel [private]
VoxelToPos(int p, int axis) const lux::GridAccel [inline, private]
VoxelToPos(int x, int y, int z) const lux::GridAccel [inline, private]
Widthlux::GridAccel [private]
WorldBound() const lux::GridAccel [virtual]
~GridAccel()lux::GridAccel
~Primitive()lux::Primitive [virtual]


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