#include "lux.h"
Go to the source code of this file.
Namespaces | |
namespace | blender |
Functions | |
float | blender::BLI_hnoise (float noisesize, float x, float y, float z) |
float | blender::BLI_hnoisep (float noisesize, float x, float y, float z) |
float | blender::BLI_turbulence (float noisesize, float x, float y, float z, int nr) |
float | blender::BLI_turbulence1 (float noisesize, float x, float y, float z, int nr) |
float | blender::BLI_gNoise (float noisesize, float x, float y, float z, int hard, int noisebasis) |
float | blender::BLI_gTurbulence (float noisesize, float x, float y, float z, int oct, int hard, int noisebasis) |
float | blender::mg_fBm (float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis) |
float | blender::mg_MultiFractal (float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis) |
float | blender::mg_VLNoise (float x, float y, float z, float distortion, int nbas1, int nbas2) |
float | blender::mg_HeteroTerrain (float x, float y, float z, float H, float lacunarity, float octaves, float offset, int noisebasis) |
float | blender::mg_HybridMultiFractal (float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis) |
float | blender::mg_RidgedMultiFractal (float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis) |
void | blender::voronoi (float x, float y, float z, float *da, float *pa, float me, int dtype) |
float | blender::cellNoise (float x, float y, float z) |
void | blender::cellNoiseV (float x, float y, float z, float *ca) |