lux::LoopSubdiv Member List

This is the complete list of members for lux::LoopSubdiv, including all inherited members.

ApplyDisplacementMap(const vector< SDVertex * > verts, const Normal *norms, const float *uvs) const lux::LoopSubdiv [private]
Area() const lux::Shape [inline, virtual]
beta(int valence) const lux::LoopSubdiv [inline, private]
CanIntersect() const lux::LoopSubdiv [virtual]
CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet &params, map< string, boost::shared_ptr< Texture< float > > > *floatTextures)lux::LoopSubdiv [static]
displacementMaplux::LoopSubdiv [private]
displacementMapNormalSmoothlux::LoopSubdiv [private]
displacementMapOffsetlux::LoopSubdiv [private]
displacementMapScalelux::LoopSubdiv [private]
displacementMapSharpBoundarylux::LoopSubdiv [private]
faceslux::LoopSubdiv [private]
gamma(int valence) const lux::LoopSubdiv [inline, private]
GenerateNormals(const vector< SDVertex * > verts, vector< Normal > &Ns)lux::LoopSubdiv [private, static]
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const lux::Shape [inline, virtual]
hasUVlux::LoopSubdiv [private]
Intersect(const Ray &ray, float *tHit, DifferentialGeometry *dg) const lux::Shape [inline, virtual]
IntersectP(const Ray &ray) const lux::Shape [inline, virtual]
LoopSubdiv(const Transform &o2w, bool ro, int nt, int nv, const int *vi, const Point *P, const float *uv, int nlevels, const boost::shared_ptr< Texture< float > > dismap, float dmscale, float dmoffset, bool dmnormalsmooth, bool dmsharpboundary)lux::LoopSubdiv
nLevelslux::LoopSubdiv [private]
ObjectBound() const lux::LoopSubdiv [virtual]
ObjectToWorldlux::Shape
Pdf(const Point &Pshape) const lux::Shape [inline, virtual]
Pdf(const Point &p, const Vector &wi) const lux::Shape [inline, virtual]
Refine(vector< boost::shared_ptr< Shape > > &refined) const lux::LoopSubdiv [virtual]
reverseOrientationlux::Shape
Sample(float u1, float u2, Normal *Ns) const lux::Shape [inline, virtual]
Sample(const Point &P, float u1, float u2, Normal *Ns) const lux::Shape [inline, virtual]
Shape(const Transform &o2w, bool ro)lux::Shape
transformSwapsHandednesslux::Shape
verticeslux::LoopSubdiv [private]
weightBoundary(SDVertex *destVert, SDVertex *vert, float beta) const lux::LoopSubdiv [private]
weightOneRing(SDVertex *destVert, SDVertex *vert, float beta) const lux::LoopSubdiv [private]
WorldBound() const lux::LoopSubdiv [virtual]
WorldToObjectlux::Shape
~LoopSubdiv()lux::LoopSubdiv
~Shape()lux::Shape [inline, virtual]


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