Skinning File Reference

#include <iostream>
#include <vector>
#include <map>
#include <string>
#include <algorithm>
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/Bone>
#include <osg/Matrix>
#include <osg/Vec3>
#include <osg/Quat>


Classes

class  osgAnimation::TransformVertexFunctor
 This class manage format for software skinning it used the technic on this paper http://www.intel.com/cd/ids/developer/asmo-na/eng/172124.htm The idea is to prepare the data to do only v' = M x v with M a combined matrix as below M = Mbone1 * w1 + Mbone2 * w2 + . More...
class  osgAnimation::TransformVertexFunctor::TransformVertexFunctor::BoneWeight
class  osgAnimation::TransformVertexFunctor::TransformVertexFunctor::UniqBoneSetVertexSet

Namespaces

namespace  osgAnimation
 The osgAnimation library provides general purpose utility classes for animation.

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